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The Legend of Zelda - Link gets his sword

I created this artwork in Blender. Using a capture of the GameBoy Color game - "Legend of Zelda, The Oracle of Seasons"
I was interested how it looks in retro pixel but with techniques that are possible today.
It is only a plane with Displacement. I used Diffuse, Roughness, SSS, Emission and Displacement map to create this style.
Cheers!

Final Artwork

Final Artwork

In Game Boy Color implemented

In Game Boy Color implemented

Close View

Close View

Blender Setup

Blender Setup

Displacement Details

Displacement Details

Original capture

Original capture

Edited capture for all Layers

Edited capture for all Layers

Displacement map on the plane

Displacement map on the plane